diff --git a/core/src/main/resources/assets/distanthorizons/lang/en_us.json b/core/src/main/resources/assets/distanthorizons/lang/en_us.json index e8c777f16..178c9d66c 100644 --- a/core/src/main/resources/assets/distanthorizons/lang/en_us.json +++ b/core/src/main/resources/assets/distanthorizons/lang/en_us.json @@ -670,54 +670,54 @@ "distanthorizons.config.server.sendLevelKeys": - "Send Level Keys", + "Send Level Keys", "distanthorizons.config.server.sendLevelKeys.@tooltip": - "Makes the server send level keys for each world.\nDisable this if you use alternative ways to send level keys.", + "Makes the server send level keys for each world.\nDisable this if you use alternative ways to send level keys.", "distanthorizons.config.server.levelKeyPrefix": - "Level Key Prefix", + "Level Key Prefix", "distanthorizons.config.server.levelKeyPrefix.@tooltip": - "Prefix of the level keys sent to the clients.\nIf the mod is running behind a proxy, each backend should use a unique value.\nIf this value is empty, level key will be based on the server's seed hash.", + "Prefix of the level keys sent to the clients.\nIf the mod is running behind a proxy, each backend should use a unique value.\nIf this value is empty, level key will be based on the server's seed hash.", "distanthorizons.config.server.generationRequestRateLimit": - "Rate Limit for Generation Requests", + "Rate Limit for Generation Requests", "distanthorizons.config.server.generationRequestRateLimit.@tooltip": - "How many LOD generation requests per second should a client send?\nAlso limits the number of client requests allowed to stay in the server's queue.", + "How many LOD generation requests per second should a client send?\nAlso limits the number of client requests allowed to stay in the server's queue.", "distanthorizons.config.server.maxGenerationRequestDistance": - "Max Generation Request Distance", + "Max Generation Request Distance", "distanthorizons.config.server.maxGenerationRequestDistance.@tooltip": - "Defines the distance allowed to generate around the player.", + "Defines the distance allowed to generate around the player.", "distanthorizons.config.server.enableRealTimeUpdates": - "Enable Real-time Updates", + "Enable Real-time Updates", "distanthorizons.config.server.enableRealTimeUpdates.@tooltip": - "If true, clients will receive real-time LOD updates for chunks outside the client's render distance.", + "If true, clients will receive real-time LOD updates for chunks outside the client's render distance.", "distanthorizons.config.server.realTimeUpdateDistanceRadiusInChunks": - "Real-time Update Radius in Chunks", + "Real-time Update Radius in Chunks", "distanthorizons.config.server.realTimeUpdateDistanceRadiusInChunks.@tooltip": - "Defines the distance the player will receive updates around.", + "Defines the distance the player will receive updates around.", "distanthorizons.config.server.synchronizeOnLoad": - "Synchronize LODs on Load", + "Synchronize LODs on Load", "distanthorizons.config.server.synchronizeOnLoad.@tooltip": - "If true, clients will receive updated LODs when joining or loading new LODs.", + "If true, clients will receive updated LODs when joining or loading new LODs.", "distanthorizons.config.server.syncOnLoadRateLimit": - "Rate Limit for Sync on Load", + "Rate Limit for Sync on Load", "distanthorizons.config.server.syncOnLoadRateLimit.@tooltip": - "How many LOD sync requests per second should a client send?\nAlso limits the number of client's requests allowed to stay in the server's queue.", + "How many LOD sync requests per second should a client send?\nAlso limits the number of client's requests allowed to stay in the server's queue.", "distanthorizons.config.server.maxSyncOnLoadRequestDistance": - "Max Sync on Load Request Distance", + "Max Sync on Load Request Distance", "distanthorizons.config.server.maxSyncOnLoadRequestDistance.@tooltip": - "Defines the distance allowed to be synchronized around the player.\nShould be the same or larger than maxGenerationRequestDistance in most cases.", + "Defines the distance allowed to be synchronized around the player.\nShould be the same or larger than maxGenerationRequestDistance in most cases.", "distanthorizons.config.server.maxDataTransferSpeed": - "Maximum Data Transfer Speed, KB/s", + "Maximum Data Transfer Speed, KB/s", "distanthorizons.config.server.maxDataTransferSpeed.@tooltip": - "Maximum speed for uploading LODs to the clients, in KB/s.\nValue of 0 disables the limit.", + "Maximum speed for uploading LODs to the clients, in KB/s.\nValue of 0 disables the limit.",