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salt in the wound
add sodium compat
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@@ -0,0 +1,6 @@
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vec4 projection_from_position(vec4 position) {
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vec4 projection = position * 0.5;
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projection.xy = vec2(projection.x + projection.w, projection.y + projection.w);
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projection.zw = position.zw;
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return projection;
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}
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