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https://github.com/wisplite/a-star-go.git
synced 2026-06-27 15:37:07 -05:00
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@@ -7,6 +7,9 @@ import (
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"time"
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)
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// parentNone marks cells with no predecessor; must not collide with 0–3 (cardinal directions).
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const parentNone byte = 0xff
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type Item struct {
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index int // index of the cell in the grid (y * width + x)
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priority float32 // f = g + h
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@@ -71,6 +74,9 @@ func (a *AStar) Init(width int, height int) {
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for i := range a.gScores {
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a.gScores[i] = math.MaxFloat32
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}
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for i := range a.parents {
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a.parents[i] = parentNone
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}
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}
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func (a *AStar) ResetGrid(withTypes bool) {
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@@ -79,7 +85,7 @@ func (a *AStar) ResetGrid(withTypes bool) {
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a.gridTypes[i] = 0
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}
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a.gScores[i] = math.MaxFloat32
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a.parents[i] = 0
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a.parents[i] = parentNone
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a.closedSet[i] = false
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}
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a.openSet = a.openSet[:0]
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@@ -93,6 +99,9 @@ func (a *AStar) RebuildGrid(width int, height int) {
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a.closedSet = make([]bool, width*height)
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a.width = width
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a.height = height
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for i := range a.parents {
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a.parents[i] = parentNone
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}
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}
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func (a *AStar) SetHeuristic(heuristic int32) {
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@@ -162,21 +171,30 @@ func (a *AStar) GetParent(x int, y int) byte {
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return a.parents[y*a.width+x]
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}
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func (a *AStar) ParentIndexToXY(childx int, childy int, parent byte) (int, int) {
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if parent == 0 {
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return childx - 1, childy // parent left
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} else if parent == 1 {
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return childx, childy - 1 // parent above
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} else if parent == 2 {
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return childx + 1, childy // parent right
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} else if parent == 3 {
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return childx, childy + 1 // parent below
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func (a *AStar) GetParents() []byte {
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return a.parents
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}
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func (a *AStar) ParentIndexToXY(childx int, childy int, parent byte) (int, int) {
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switch parent {
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case 0:
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return childx - 1, childy // parent left
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case 1:
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return childx, childy - 1 // parent above
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case 2:
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return childx + 1, childy // parent right
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case 3:
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return childx, childy + 1 // parent below
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default:
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return -1, -1
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}
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return childx, childy
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}
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func (a *AStar) ParentIndexToXYIndex(childx int, childy int, parent byte) int {
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x, y := a.ParentIndexToXY(childx, childy, parent)
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if x < 0 || y < 0 || x >= a.width || y >= a.height {
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return -1
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}
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return y*a.width + x
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}
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@@ -235,9 +253,15 @@ func (a *AStar) CalculatePath(startX int, startY int, endX int, endY int) [][]in
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// We've found the goal!
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fmt.Println("Found the goal!")
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path := make([][]int, 0)
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for currentIndex := current.index; currentIndex != startIndex; currentIndex = a.ParentIndexToXYIndex(currentIndex%a.width, currentIndex/a.width, a.parents[currentIndex]) {
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x, y := a.ParentIndexToXY(currentIndex%a.width, currentIndex/a.width, a.parents[currentIndex])
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for currentIndex := current.index; currentIndex != startIndex; {
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p := a.parents[currentIndex]
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next := a.ParentIndexToXYIndex(currentIndex%a.width, currentIndex/a.width, p)
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if next < 0 {
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break
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}
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x, y := a.ParentIndexToXY(currentIndex%a.width, currentIndex/a.width, p)
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path = append(path, []int{x, y})
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currentIndex = next
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}
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return path
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}
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@@ -264,3 +288,60 @@ func (a *AStar) CalculatePath(startX int, startY int, endX int, endY int) [][]in
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}
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return make([][]int, 0)
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}
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func (a *AStar) CalculatePathLive(startX int, startY int, endX int, endY int, updateChan chan int) [][]int {
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timer := time.Now()
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defer func() {
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a.timeTaken = time.Since(timer)
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}()
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startIndex := startY*a.width + startX
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endIndex := endY*a.width + endX
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a.gScores[startIndex] = 0
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startF := a.heuristic(startX, startY, endX, endY)
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heap.Push(&a.openSet, &Item{index: startIndex, priority: startF, gScore: 0})
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for a.openSet.Len() > 0 {
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current := heap.Pop(&a.openSet).(*Item)
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if a.closedSet[current.index] {
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continue
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}
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if current.index == endIndex {
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// We've found the goal!
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fmt.Println("Found the goal!")
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path := make([][]int, 0)
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for currentIndex := current.index; currentIndex != startIndex; {
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p := a.parents[currentIndex]
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next := a.ParentIndexToXYIndex(currentIndex%a.width, currentIndex/a.width, p)
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if next < 0 {
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break
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}
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x, y := a.ParentIndexToXY(currentIndex%a.width, currentIndex/a.width, p)
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path = append(path, []int{x, y})
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currentIndex = next
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}
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return path
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}
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a.closedSet[current.index] = true
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updateChan <- current.index
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for _, neighborIndex := range a.GetNeighbors(current.index%a.width, current.index/a.width) {
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if a.closedSet[neighborIndex] {
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continue
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}
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if a.gridTypes[neighborIndex] == 1 {
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a.gScores[neighborIndex] = math.MaxFloat32
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continue
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}
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terrainCost := a.GetTerrainCost(neighborIndex%a.width, neighborIndex/a.width)
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tentativeGScore := a.gScores[current.index] + terrainCost
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if tentativeGScore < a.gScores[neighborIndex] {
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a.SetParent(neighborIndex%a.width, neighborIndex/a.width, current.index%a.width, current.index/a.width)
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a.gScores[neighborIndex] = tentativeGScore
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priority := tentativeGScore + a.heuristic(neighborIndex%a.width, neighborIndex/a.width, endX, endY)
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heap.Push(&a.openSet, &Item{index: neighborIndex, priority: priority, gScore: tentativeGScore})
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}
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}
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}
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return make([][]int, 0)
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}
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@@ -315,11 +315,16 @@ func main() {
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defer rl.UnloadTexture(mapTexture)
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defer rl.UnloadImage(mapImage)
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updateChan := make(chan int, 100000)
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autoCompute := false
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astar := AStar{}
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astar.Init(width, height)
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// Above the channel loop
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lastEvaluatedNode := -1 // Track the "tip of the spear"
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for !rl.WindowShouldClose() {
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screenWidth := float32(rl.GetScreenWidth())
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screenHeight := float32(rl.GetScreenHeight())
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@@ -459,6 +464,30 @@ func main() {
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}
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lastMousePos = rl.NewVector2(-1, -1)
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}
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updatesProcessed := 0
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DrainLoop: // Use a label so we can break out of the infinite 'for' loop
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for {
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select {
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case nodeIndex := <-updateChan:
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x := nodeIndex % width
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y := nodeIndex / width
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if x != int(startPos.X) || y != int(startPos.Y) {
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// Bake the blue pixel into the image
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rl.ImageDrawPixel(mapImage, int32(x), int32(y), rl.NewColor(0, 0, 255, 255))
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tex.markRegion(x, y, x, y, width, height)
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}
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lastEvaluatedNode = nodeIndex // Save the absolute latest node
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updatesProcessed++
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if updatesProcessed > 50000 {
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break DrainLoop
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}
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default:
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// Channel is empty
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break DrainLoop
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}
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}
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// --- DRAWING ---
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rl.BeginDrawing()
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@@ -475,6 +504,42 @@ func main() {
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cellSize, // Scale factor
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rl.White, // Tint (White means no tint)
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)
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// 2. Trace parent chain and draw a yellow polyline (cell centers) each frame.
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if lastEvaluatedNode != -1 {
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startIndex := int(startPos.Y)*width + int(startPos.X)
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parents := astar.GetParents()
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pathThickness := float32(10.0) / (camera.Zoom / 0.75)
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if pathThickness < 1 {
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pathThickness = 1
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}
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pathColor := rl.NewColor(255, 255, 0, 255)
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var centers []rl.Vector2
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for idx := lastEvaluatedNode; idx >= 0 && idx < width*height && idx != startIndex; {
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cx := (float32(idx%width) + 0.5) * cellSize
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cy := (float32(idx/width) + 0.5) * cellSize
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centers = append(centers, rl.NewVector2(cx, cy))
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if idx == startIndex {
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break
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}
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p := parents[idx]
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if p == parentNone {
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break
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}
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next := astar.ParentIndexToXYIndex(idx%width, idx/width, p)
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if next < 0 || next == idx {
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break
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}
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idx = next
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}
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for i := 0; i < len(centers)-1; i++ {
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rl.DrawLineEx(centers[i], centers[i+1], pathThickness, pathColor)
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}
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}
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drawInfiniteGridLines(camera, canvasWidth, screenHeight, cellSize, width, height)
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rl.EndMode2D()
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rl.EndScissorMode()
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@@ -550,6 +615,7 @@ func main() {
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if !toolDropdownOpen && !heuristicDropdownOpen {
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if rg.Button(rl.NewRectangle(sidebarX+(10*scale), (200*scale), (180*scale), (30*scale)), "Reset Visualization") {
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astar.ResetGrid(false) // keep grid types, otherwise it will delete the board before simulating
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lastEvaluatedNode = -1
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gridTypes := astar.GetGridTypes()
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for i, gridType := range gridTypes {
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// reset the map image
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@@ -568,6 +634,34 @@ func main() {
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}
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}
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if rg.Button(rl.NewRectangle(sidebarX+(10*scale), (screenHeight-(80*scale)), (180*scale), (30*scale)), "Calculate Path (Live)") {
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if int(startPos.X) < 0 || int(startPos.X) >= width || int(startPos.Y) < 0 || int(startPos.Y) >= height || int(endPos.X) < 0 || int(endPos.X) >= width || int(endPos.Y) < 0 || int(endPos.Y) >= height {
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posError = true
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} else {
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astar.ResetGrid(false) // keep grid types, otherwise it will delete the board before simulating
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astar.SetHeuristic(activeHeuristic)
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lastEvaluatedNode = -1
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gridTypes := astar.GetGridTypes()
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for i, gridType := range gridTypes {
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// reset the map image
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switch gridType {
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case 0:
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rl.ImageDrawPixel(mapImage, int32(i%width), int32(i/width), rl.NewColor(240, 240, 240, 255))
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case 1:
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rl.ImageDrawPixel(mapImage, int32(i%width), int32(i/width), rl.NewColor(0, 0, 0, 255))
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case 2:
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rl.ImageDrawPixel(mapImage, int32(i%width), int32(i/width), rl.NewColor(0, 255, 0, 255))
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case 3:
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rl.ImageDrawPixel(mapImage, int32(i%width), int32(i/width), rl.NewColor(255, 0, 0, 255))
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}
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}
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tex.markFull()
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go func() {
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astar.CalculatePathLive(int(startPos.X), int(startPos.Y), int(endPos.X), int(endPos.Y), updateChan)
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}()
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}
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}
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// AutoCompute
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autoCompute = rg.CheckBox(rl.NewRectangle(sidebarX+(160*scale), (screenHeight-(40*scale)), (30*scale), (30*scale)), "", autoCompute) // no title because it would overlap the button
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@@ -578,6 +672,7 @@ func main() {
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} else {
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astar.ResetGrid(false) // keep grid types, otherwise it will delete the board before simulating
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astar.SetHeuristic(activeHeuristic)
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lastEvaluatedNode = -1
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gridTypes := astar.GetGridTypes()
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for i, gridType := range gridTypes {
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// reset the map image
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