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This commit is contained in:
2026-05-14 12:38:52 -05:00
parent 9ac99cf488
commit fc3631c6a0
2 changed files with 184 additions and 8 deletions
+89 -8
View File
@@ -7,6 +7,9 @@ import (
"time"
)
// parentNone marks cells with no predecessor; must not collide with 03 (cardinal directions).
const parentNone byte = 0xff
type Item struct {
index int // index of the cell in the grid (y * width + x)
priority float32 // f = g + h
@@ -71,6 +74,9 @@ func (a *AStar) Init(width int, height int) {
for i := range a.gScores {
a.gScores[i] = math.MaxFloat32
}
for i := range a.parents {
a.parents[i] = parentNone
}
}
func (a *AStar) ResetGrid(withTypes bool) {
@@ -79,7 +85,7 @@ func (a *AStar) ResetGrid(withTypes bool) {
a.gridTypes[i] = 0
}
a.gScores[i] = math.MaxFloat32
a.parents[i] = 0
a.parents[i] = parentNone
a.closedSet[i] = false
}
a.openSet = a.openSet[:0]
@@ -93,6 +99,9 @@ func (a *AStar) RebuildGrid(width int, height int) {
a.closedSet = make([]bool, width*height)
a.width = width
a.height = height
for i := range a.parents {
a.parents[i] = parentNone
}
}
func (a *AStar) SetHeuristic(heuristic int32) {
@@ -162,21 +171,30 @@ func (a *AStar) GetParent(x int, y int) byte {
return a.parents[y*a.width+x]
}
func (a *AStar) GetParents() []byte {
return a.parents
}
func (a *AStar) ParentIndexToXY(childx int, childy int, parent byte) (int, int) {
if parent == 0 {
switch parent {
case 0:
return childx - 1, childy // parent left
} else if parent == 1 {
case 1:
return childx, childy - 1 // parent above
} else if parent == 2 {
case 2:
return childx + 1, childy // parent right
} else if parent == 3 {
case 3:
return childx, childy + 1 // parent below
default:
return -1, -1
}
return childx, childy
}
func (a *AStar) ParentIndexToXYIndex(childx int, childy int, parent byte) int {
x, y := a.ParentIndexToXY(childx, childy, parent)
if x < 0 || y < 0 || x >= a.width || y >= a.height {
return -1
}
return y*a.width + x
}
@@ -235,9 +253,15 @@ func (a *AStar) CalculatePath(startX int, startY int, endX int, endY int) [][]in
// We've found the goal!
fmt.Println("Found the goal!")
path := make([][]int, 0)
for currentIndex := current.index; currentIndex != startIndex; currentIndex = a.ParentIndexToXYIndex(currentIndex%a.width, currentIndex/a.width, a.parents[currentIndex]) {
x, y := a.ParentIndexToXY(currentIndex%a.width, currentIndex/a.width, a.parents[currentIndex])
for currentIndex := current.index; currentIndex != startIndex; {
p := a.parents[currentIndex]
next := a.ParentIndexToXYIndex(currentIndex%a.width, currentIndex/a.width, p)
if next < 0 {
break
}
x, y := a.ParentIndexToXY(currentIndex%a.width, currentIndex/a.width, p)
path = append(path, []int{x, y})
currentIndex = next
}
return path
}
@@ -264,3 +288,60 @@ func (a *AStar) CalculatePath(startX int, startY int, endX int, endY int) [][]in
}
return make([][]int, 0)
}
func (a *AStar) CalculatePathLive(startX int, startY int, endX int, endY int, updateChan chan int) [][]int {
timer := time.Now()
defer func() {
a.timeTaken = time.Since(timer)
}()
startIndex := startY*a.width + startX
endIndex := endY*a.width + endX
a.gScores[startIndex] = 0
startF := a.heuristic(startX, startY, endX, endY)
heap.Push(&a.openSet, &Item{index: startIndex, priority: startF, gScore: 0})
for a.openSet.Len() > 0 {
current := heap.Pop(&a.openSet).(*Item)
if a.closedSet[current.index] {
continue
}
if current.index == endIndex {
// We've found the goal!
fmt.Println("Found the goal!")
path := make([][]int, 0)
for currentIndex := current.index; currentIndex != startIndex; {
p := a.parents[currentIndex]
next := a.ParentIndexToXYIndex(currentIndex%a.width, currentIndex/a.width, p)
if next < 0 {
break
}
x, y := a.ParentIndexToXY(currentIndex%a.width, currentIndex/a.width, p)
path = append(path, []int{x, y})
currentIndex = next
}
return path
}
a.closedSet[current.index] = true
updateChan <- current.index
for _, neighborIndex := range a.GetNeighbors(current.index%a.width, current.index/a.width) {
if a.closedSet[neighborIndex] {
continue
}
if a.gridTypes[neighborIndex] == 1 {
a.gScores[neighborIndex] = math.MaxFloat32
continue
}
terrainCost := a.GetTerrainCost(neighborIndex%a.width, neighborIndex/a.width)
tentativeGScore := a.gScores[current.index] + terrainCost
if tentativeGScore < a.gScores[neighborIndex] {
a.SetParent(neighborIndex%a.width, neighborIndex/a.width, current.index%a.width, current.index/a.width)
a.gScores[neighborIndex] = tentativeGScore
priority := tentativeGScore + a.heuristic(neighborIndex%a.width, neighborIndex/a.width, endX, endY)
heap.Push(&a.openSet, &Item{index: neighborIndex, priority: priority, gScore: tentativeGScore})
}
}
}
return make([][]int, 0)
}