mirror of
https://github.com/wisplite/a-star-go.git
synced 2026-06-27 15:37:07 -05:00
added heuristic dropdown and fixed a bunch of bugs in the logic
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@@ -71,9 +71,11 @@ func (a *AStar) Init(width int, height int) {
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}
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}
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func (a *AStar) ResetGrid() {
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func (a *AStar) ResetGrid(withTypes bool) {
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for i := range a.gScores {
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a.gridTypes[i] = 0
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if withTypes {
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a.gridTypes[i] = 0
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}
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a.gScores[i] = math.MaxFloat32
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a.parents[i] = 0
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a.closedSet[i] = false
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@@ -91,6 +93,23 @@ func (a *AStar) RebuildGrid(width int, height int) {
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a.height = height
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}
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func (a *AStar) SetHeuristic(heuristic int32) {
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switch heuristic {
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case 0:
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a.heuristic = func(x int, y int, endX int, endY int) float32 {
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return float32(math.Abs(float64(x-endX)) + math.Abs(float64(y-endY))) // Manhattan distance
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}
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case 1:
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a.heuristic = func(x int, y int, endX int, endY int) float32 {
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return float32(math.Sqrt(float64(x-endX)*float64(x-endX) + float64(y-endY)*float64(y-endY))) // Euclidean distance
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}
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case 2:
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a.heuristic = func(x int, y int, endX int, endY int) float32 {
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return float32(math.Max(float64(x-endX), float64(y-endY))) // Chebyshev distance
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}
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}
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}
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func (a *AStar) SetGridType(x int, y int, gridType byte) {
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/*
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0 = empty
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@@ -105,6 +124,10 @@ func (a *AStar) GetGridType(x int, y int) byte {
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return a.gridTypes[y*a.width+x]
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}
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func (a *AStar) GetGridTypes() []byte {
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return a.gridTypes
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}
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func (a *AStar) SetGScores(x int, y int, gScore float32) {
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a.gScores[y*a.width+x] = gScore
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}
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@@ -188,7 +211,6 @@ func (a *AStar) CalculatePath(startX int, startY int, endX int, endY int) [][]in
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x, y := a.ParentIndexToXY(currentIndex%a.width, currentIndex/a.width, a.parents[currentIndex])
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path = append(path, []int{x, y})
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}
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// path = append(path, []int{startX, startY}) preserve start position
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return path
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}
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@@ -199,6 +221,7 @@ func (a *AStar) CalculatePath(startX int, startY int, endX int, endY int) [][]in
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continue
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}
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if a.gridTypes[neighborIndex] == 1 {
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a.gScores[neighborIndex] = math.MaxFloat32
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continue
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}
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terrainCost := a.GetTerrainCost(neighborIndex%a.width, neighborIndex/a.width)
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@@ -85,6 +85,11 @@ func main() {
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toolDropdownOpen := false
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textureNeedsUpdate := true
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heuristicOptions := []string{"Manhattan", "Euclidean", "Chebyshev"}
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heuristicOptionsText := strings.Join(heuristicOptions, ";")
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activeHeuristic := int32(0)
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heuristicDropdownOpen := false
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cellSize := float32(25)
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lastMousePos := rl.NewVector2(-1, -1)
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@@ -251,6 +256,8 @@ func main() {
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mapImage = rl.GenImageColor(width, height, rl.NewColor(240, 240, 240, 255))
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mapTexture = rl.LoadTextureFromImage(mapImage)
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astar.RebuildGrid(width, height)
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startPos = rl.NewVector2(-1, -1)
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endPos = rl.NewVector2(-1, -1)
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}
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}
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@@ -260,13 +267,38 @@ func main() {
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toolDropdownOpen = !toolDropdownOpen
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}
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// Heuristic Selector
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if !toolDropdownOpen {
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rg.Label(rl.NewRectangle(sidebarX+(10*scale), (135*scale), (180*scale), (30*scale)), "Heuristic:")
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if rg.DropdownBox(rl.NewRectangle(sidebarX+(10*scale), (160*scale), (180*scale), (30*scale)), heuristicOptionsText, &activeHeuristic, heuristicDropdownOpen) {
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heuristicDropdownOpen = !heuristicDropdownOpen
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}
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}
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// Calculate Path Button
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if rg.Button(rl.NewRectangle(sidebarX+(10*scale), (screenHeight-(40*scale)), (180*scale), (30*scale)), "Calculate Path") {
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astar.ResetGrid()
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astar.ResetGrid(false) // keep grid types, otherwise it will delete the board before simulating
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astar.SetHeuristic(activeHeuristic)
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gridTypes := astar.GetGridTypes()
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for i, gridType := range gridTypes {
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// reset the map image
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switch gridType {
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case 0:
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rl.ImageDrawPixel(mapImage, int32(i%width), int32(i/width), rl.NewColor(240, 240, 240, 255))
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case 1:
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rl.ImageDrawPixel(mapImage, int32(i%width), int32(i/width), rl.NewColor(0, 0, 0, 255))
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case 2:
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rl.ImageDrawPixel(mapImage, int32(i%width), int32(i/width), rl.NewColor(0, 255, 0, 255))
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case 3:
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rl.ImageDrawPixel(mapImage, int32(i%width), int32(i/width), rl.NewColor(255, 0, 0, 255))
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}
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}
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path := astar.CalculatePath(int(startPos.X), int(startPos.Y), int(endPos.X), int(endPos.Y))
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fmt.Println(path)
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for _, p := range path {
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rl.ImageDrawPixel(mapImage, int32(p[0]), int32(p[1]), rl.NewColor(255, 255, 0, 255))
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if p[0] != int(startPos.X) || p[1] != int(startPos.Y) { // we want to keep the start position green
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rl.ImageDrawPixel(mapImage, int32(p[0]), int32(p[1]), rl.NewColor(255, 255, 0, 255))
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}
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}
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textureNeedsUpdate = true
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}
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