fixed a small bug in grid rendering

This commit is contained in:
2026-05-12 04:29:02 -05:00
parent e73e783f6c
commit 3a74dcac7c
+3 -3
View File
@@ -27,7 +27,7 @@ func drawInfiniteGridLines(camera rl.Camera2D, canvasW float32, canvasH float32,
for x := float32(0.0); x <= cellSize*float32(width); x += cellSize {
rl.DrawLineEx(
rl.NewVector2(x, 0),
rl.NewVector2(x, cellSize*float32(width)),
rl.NewVector2(x, cellSize*float32(height)),
lineThickness,
lineColor,
)
@@ -39,7 +39,7 @@ func drawInfiniteGridLines(camera rl.Camera2D, canvasW float32, canvasH float32,
for y := float32(0.0); y <= cellSize*float32(height); y += cellSize {
rl.DrawLineEx(
rl.NewVector2(0, y),
rl.NewVector2(cellSize*float32(height), y),
rl.NewVector2(cellSize*float32(width), y),
lineThickness,
lineColor,
)
@@ -48,7 +48,7 @@ func drawInfiniteGridLines(camera rl.Camera2D, canvasW float32, canvasH float32,
func main() {
rl.SetConfigFlags(rl.FlagWindowResizable)
rl.InitWindow(int32(800), int32(450), "Raylib - Wayland Safe Zoom & Resize")
rl.InitWindow(int32(800), int32(450), "A* Visualizer")
defer rl.CloseWindow()
scale := rl.GetWindowScaleDPI().X