start of packet visualization

This commit is contained in:
2025-09-08 12:14:34 -05:00
parent fa738257e8
commit a7ea3ed49e
2 changed files with 343 additions and 0 deletions
+341
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@@ -0,0 +1,341 @@
class CompleteNodeOnEdgeEngine {
constructor(network, nodes, dotNodes, edges, forwTable) {
this.network = network;
// Overwrite the moveNodes() method for physics engine
const originalFunction = this.network.physics.moveNodes;
this.network.physics.moveNodes = function() {
originalFunction.call(this);
this.body.emitter.emit("physicsMoving");
};
this.nodes = nodes;
this.edges = edges;
this.dotNodes = dotNodes;
this.forwTable = forwTable;
this.linksByEdges = {};
this.del_log_table = {};
this.add_log_table = {};
this.traces_table = {};
this.edgesMoved = false;
this.currentTime = 0;
this.maxTime = 0;
this.ratio_inc = 1; // in %
this.time_delay = 10; // in ms
this.timer = null;
this.lastTime = 0;
this.targetInterval = this.time_delay;
}
/**
* Initializes the movement of the nodes on edges.
*/
initMovement() {
// Update the position of the dot node before the redraw event
this.network.on('beforeDrawing', (ctx) => {
if (this.edgesMoved) {
this.edgesMoved = false;
this.dotNodes.forEach((dotNode) => {
this.fixDotOnEdge(dotNode);
});
}
});
this.network.on('dragging', (params) => {
if (params.edges.length <= 0) {
return;
}
this.edgesMoved = true;
params.edges.forEach((edgeId) => {
this.edges.get(edgeId).pointsArr = {};
});
});
this.network.on('physicsMoving', (params) => {
this.edgesMoved = true;
this.edges.forEach((edge) => {
edge.pointsArr = {};
});
});
this.network.on('click', (properties) => {
var ids = properties.nodes;
if (ids.length > 0) {
console.log("x: " + properties.pointer.canvas.x + " y: " + properties.pointer.canvas.y);
console.log(this.nodes.get(ids)[0]);
} else {
ids = properties.edges;
if (ids.length > 0) {
console.log("x: " + properties.pointer.canvas.x + " y: " + properties.pointer.canvas.y);
console.log(this.edges.get(ids)[0]);
} else {
console.log("x: " + properties.pointer.canvas.x + " y: " + properties.pointer.canvas.y);
}
}
});
this.dotNodes.on('update', (event, properties, time) => {});
this.dotNodes.on('add', (event, properties, time) => {
properties.items.forEach((nodeId) => {
var node = this.dotNodes.get(nodeId);
if (this.traces_table[nodeId] === undefined || this.traces_table[nodeId].length == 0) {
this.traces_table[nodeId] = [node.source];
}
this.nodes.add(node);
});
});
this.dotNodes.on('remove', (event, properties, time) => {
properties.oldData.forEach((node) => {
this.nodes.remove(node.id);
if (this.ratio_inc >= 0) {
var entry = this.del_log_table[time];
if (entry === undefined) {
this.del_log_table[time] = [[node, node.source, node.target]];
} else {
entry.push([node, node.source, node.target]);
}
} else {
var entry = this.add_log_table[time];
if (entry === undefined) {
this.add_log_table[time] = [[node, node.source, node.target]];
} else {
entry.push([node, node.source, node.target]);
}
}
});
});
this.timer = requestAnimationFrame(this.loop);
}
loop = (timestamp) => {
const elapsed = timestamp - this.lastTime;
if (elapsed >= this.targetInterval) {
this.lastTime = timestamp;
this.eventProcess();
}
this.timer = requestAnimationFrame(this.loop);
};
/**
* Processes the movement events and updates the nodes on edges accordingly.
*/
eventProcess() {
var ratio = this.ratio_inc;
if (ratio < 0) {
this.moveDot(ratio, this.currentTime);
this.currentTime = this.currentTime + this.time_delay * Math.sign(ratio);
this.replayManager(this.currentTime, true);
this.maxTime = Math.max(this.maxTime, this.currentTime);
} else {
this.moveDot(ratio, this.currentTime);
this.currentTime = this.currentTime + this.time_delay * Math.sign(ratio);
this.replayManager(this.currentTime, false);
this.maxTime = Math.max(this.maxTime, this.currentTime);
}
document.getElementById("currenttime").innerHTML = this.currentTime/1000;
document.getElementById("ratio_inc").innerHTML = this.ratio_inc/100;
document.getElementById("maxtime").innerHTML = this.maxTime/1000;
}
/**
* Manages the replay of events at a specific time.
* @param {number} time - The time to replay the events.
* @param {boolean} isReplay - Indicates if it's a replay in forward or backward direction.
*/
replayManager(time, isReplay) {
if (isReplay) {
if (this.del_log_table[time] !== undefined) {
this.del_log_table[time].forEach((event) => {
this.traces_table[event[0].id].pop();
this.createDotNode(event[0], event[1], event[2], 100, time);
});
delete this.del_log_table[time];
}
} else {
if (this.add_log_table[time] !== undefined) {
this.add_log_table[time].forEach((event) => {
this.traces_table[event[0].id].pop();
this.createDotNode(event[0], event[1], event[2], 0, time);
});
delete this.add_log_table[time];
}
}
}
/**
* Moves the dot nodes on the edges based on the current ratio.
* @param {number} current_ratio - The current ratio of the movement.
* @param {number} time - The current time of the movement.
*/
moveDot(current_ratio, time) {
if (this.dotNodes.length <= 0) {
return;
}
this.dotNodes.forEach((dotNode) => {
dotNode.ratio += current_ratio;
if (dotNode.ratio > 100) {
this.traces_table[dotNode.id].push(dotNode.target);
if (!this.updateDotNode(dotNode, dotNode.target, this.forwTable[dotNode.target][dotNode.source], dotNode.ratio - 100)) {
this.dotNodes.remove(dotNode, time);
return;
}
} else if (dotNode.ratio < 0) {
this.traces_table[dotNode.id].pop();
if (!this.updateDotNode(dotNode, this.traces_table[dotNode.id][this.traces_table[dotNode.id].length - 1], dotNode.source, 100 + dotNode.ratio)) {
this.dotNodes.remove(dotNode, time);
return;
}
}
this.fixDotOnEdge(dotNode);
});
this.network.redraw();
}
/**
* Fixes the position of the dot node on the edge.
* @param {object} dotNode - The dot node object.
*/
fixDotOnEdge(dotNode) {
var edge = this.network.body.edges[dotNode.edge];
var current_ratio = dotNode.reversed ? 100 - dotNode.ratio : dotNode.ratio;
var edgePoint = this.edges.get(edge.id).pointsArr[current_ratio];
if (edgePoint === undefined) {
edgePoint = edge.edgeType.getPoint(current_ratio / 100);
this.edges.get(edge.id).pointsArr[current_ratio] = edgePoint;
}
this.network.body.nodes[dotNode.id].x = edgePoint.x;
this.network.body.nodes[dotNode.id].y = edgePoint.y;
}
/**
* Updates the dot node with new source, target, and ratio values.
* @param {object} node - The dot node object.
* @param {string} from - The source node ID.
* @param {string} to - The target node ID.
* @param {number} ratio - The ratio value.
* @returns {boolean} - Indicates if the update was successful.
*/
updateDotNode(node, from, to, ratio = 0) {
if (to === undefined || from === undefined) {
return false;
}
var path = this.getEdgeConnectingNodes(from, to);
if (path[0] === undefined) {
console.log("No edge between the two given nodes: " + from + ", " + to);
return false;
}
Object.assign(node, { ratio: ratio, source: from, target: to, edge: path[0], reversed: path[1] });
return true;
}
/**
* Creates a new dot node and adds it to the network.
* @param {object} node - The dot node object containing properties such as ID, label, shape, size, and color.
* @param {string} from - The source node ID.
* @param {string} to - The target node ID.
* @param {number} init_ratio - The initial ratio value.
* @param {number} time - The current time of the creation.
*/
createDotNode(node, from, to, init_ratio = 0, time = 0) {
var path = this.getEdgeConnectingNodes(from, to);
if (path[0] === undefined) {
console.log("No edge between the two given nodes: " + from + ", " + to);
return;
}
var newDotNode = {
id: node.id,
label: node.label,
shape: node.shape,
edge: path[0],
source: from,
target: to,
size: node.size,
color: node.color,
physics: false,
group: 'movingdots',
ratio: init_ratio,
reversed: path[1],
fixed: true,
};
var edge = this.network.body.edges[newDotNode.edge];
var current_ratio = newDotNode.reversed ? 100 - newDotNode.ratio : newDotNode.ratio;
var edgePoint = this.edges.get(edge.id).pointsArr[current_ratio];
if (edgePoint === undefined) {
edgePoint = edge.edgeType.getPoint(current_ratio / 100);
this.edges.get(edge.id).pointsArr[current_ratio] = edgePoint;
}
newDotNode.x = edgePoint.x;
newDotNode.y = edgePoint.y;
this.dotNodes.add(newDotNode, time);
}
/**
* Creates the edges table for efficient edge lookup.
*/
createEdgesTable() {
this.nodes.forEach((node) => {
this.linksByEdges[node.id] = {};
});
this.edges.forEach((edge) => {
this.linksByEdges[edge.from][edge.to] = edge.id;
edge.pointsArr = {};
});
}
/**
* Retrieves the edge connecting two nodes.
* @param {string} nodeId1 - The first node ID.
* @param {string} nodeId2 - The second node ID.
* @returns {array} - An array containing the edge ID and a flag indicating if the edge is reversed.
*/
getEdgeConnectingNodes(nodeId1, nodeId2) {
var edgeId = this.linksByEdges[nodeId1][nodeId2];
if (edgeId !== undefined) {
return [edgeId, false];
}
edgeId = this.linksByEdges[nodeId2][nodeId1];
if (edgeId !== undefined) {
return [edgeId, true];
}
return [undefined, undefined];
}
// Timing control events
stopProcess() {
cancelAnimationFrame(this.timer);
}
runProcess() {
cancelAnimationFrame(this.timer);
this.timer = requestAnimationFrame(this.loop);
}
forward() {
this.ratio_inc = Math.abs(this.ratio_inc);
}
backward() {
this.ratio_inc = -Math.abs(this.ratio_inc);
}
step() {
this.eventProcess();
}
}
+2
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@@ -6,6 +6,7 @@
<title>BLE-mesh SIM</title>
<script type="text/javascript" src="vis-network.min.js"></script>
<script type="text/javascript" src="simhelper.js"></script>
<script type="text/javascript" src="CompleteMoveOnEdge.js"></script>
<link rel="stylesheet" href="style.css">
</head>
<body>
@@ -18,6 +19,7 @@
<div id="controlContainer">
<div id="controlButtons">
<button id="addNode" class="controlButton">Add Node</button>
<button id="sendPacket" class="controlButton">Send Packet</button>
</div>
<div id="simToggles">
<input type="checkbox" id="showRanges" class="simToggle">